May 21, 2014

Our blog has moved!

For the latest Reflex and Gizmos updates and news, go to our new blog: http://news.explorelearning.com/blog/

Posted by Meredith Cole at 01:22 PM in Case Studies, Implementation Ideas, Press Clippings, Site Announcements, Success Stories, Testimonials | Permalink

May 14, 2014

Reflex wins CODiE Award for Best Learning Game

ExploreLearning Reflex won the 2014 CODiE Award for Best Learning Game!  CODIE_2014_winner_black

This year's award marks ExploreLearning's 7th CODiE win. The CODiE Awards recognize leaders and innovators across the software, digital content and education technology industries. We are honored to be included among these leaders.

Here's the list of all SIIA CODiE Award winners.

Posted by Meredith Cole at 09:44 AM in Press Clippings, Site Announcements | Permalink

April 29, 2014

School celebrates answering 1 million math facts on Reflex!

NurseryRdESAn elementary school in Lexington-Richland County School District in South Carolina celebrates answering 1 million math facts on Reflex! The students who are experiencing the fastest fluency growth have used Reflex both at home and at school three times a week. 

Their math coach says, "The students are 100% engaged. No matter how tired they are when they come in at 7:15, they are immediately glued to the computer and Reflex. This is HUGE. Not only does it build fluency, Reflex builds confidence, which is extremely important. If students understand that effort makes a difference in math ability and are confident enough to put forth the extra effort, all math students can grow in mathematical understanding."

The school's goal is to have their 2nd through 5th grade students answer over a million and a half facts on Reflex by the end of the year. We know they'll make their goal—and we look forward to hearing more about their success!

To see more success stories, check out our Reflex results page.

Posted by Meredith Cole at 03:56 PM in Press Clippings, Success Stories | Permalink

April 21, 2014

Reflex and Gizmos win 2014 BESSIE Awards

BESSILOGO-winner2014We're honored to announce that both Reflex and Gizmos have won BESSIES for the second year in a row from the 20th Annual Best Educational Software Awards from ComputED Gazette.

The BESSIE Awards target innovative and content-rich programs and websites that provide parents and teachers with the technology to foster educational excellence.

Take a free Reflex trial to try out our award-winning math fact fluency solution!

Posted by Meredith Cole at 07:00 AM in Press Clippings, Site Announcements | Permalink

April 10, 2014

“Math is finally fun”

Falmouth-teaticket-math-The Wicked Local Falmouth has a story today about how a local elementary school is helping their students build a strong math foundation with Reflex.

As school buses line up in front of Teaticket Elementary School on a Wednesday afternoon, instead of clamoring to get out the door, 30 second graders are enthusiastically rushing down the hall to the Reflex Math Club.

“I've never seen children so excited at eight in the morning. They love it and it’s making a big difference,” says a teacher.

“The games help you learn your facts,” a student says. “I like math now.”

Check out great Reflex results and take a free trial.

Posted by Meredith Cole at 09:30 AM in Press Clippings | Permalink

March 17, 2014

Delaware Council of Teachers of Mathematics: Reflex is "the answer"

Heather Horne, a teacher in the Brandywine School District in Delaware, sent us an article she wrote for the Delaware Council of Teachers of Mathematics about her experiences with Reflex. It was published in their latest newsletter.

Reflex: The Answer to the Times Table Conundrum 

One of the most common laments I often hear math teachers make, one I myself used to make quite often, is the frustration each September at having a class full of learners with little or no solid grasp of their basic times tables. Not only is this a frustration to us as teachers, but it is a real stumbling block to the progress of the students themselves.

A little over a year ago, I received an email about a web-based program designed to help children memorize and retain the basic multiplication and division facts. I rolled my eyes as I read it, the promise of yet another program to teach this essential, yet universally lacking, skill. Throughout my career I have tried it all. Flash cards, writing the facts over and over on paper, and of course, games, both of the computer and board game variety. Nothing ever really did the trick, so when I saw this advertisement I was naturally skeptical. The email offered a free teacher grant and in return I only had to answer a few survey questions. I checked with my principal and he said to go for it.

I did the online training and I was surprised to see how much fun the games designed for the program were. I hoped my students would find the games as enjoyable as I did because if they didn’t, I would have to come up with incentives to get them to do it. My worries were proved unfounded. I was shocked at how quickly my students responded to Reflex. There was a daily list of students who wanted forego their recess to play it. With little urging from me, they were playing at home in the evenings and on the weekends. My own daughter asked to be a part of it and would sit at the computer daily so she could practice her facts and play the games. Student results on multiplication and division sprints went through the roof.

The results were so good that my principal has now adopted Reflex for the entire school. Teachers are constantly telling me how much their kids are enjoying the program and the big difference it is making in their math classes. Personally, I feel like I am accomplishing so much more since I don’t have to wait for my students to count on their fingers to find 9 x 8. I am able to squeeze more instruction into my already limited schedule because of this.

Reflex tests the students at the beginning of each session then it picks some target facts to practice for that session. The facts are introduced as fact families instead of individual facts.  For example, a student will work on 2 x 6, 6 x 2, 12/ 6, 12/ 2. After spending time on the new fact families the student will work with the facts they already know but are not yet fluent in. Finally they can choose from a series of games to reinforce the facts, which is the part they like the best.  There are many different games and Reflex allows them to unlock games the more they play. Students also choose an avatar at the beginning. As they become better and better at the games (and their FACTS) they earn coins. They can use these coins to buy accessories for their avatar.

For each milestone the student reaches, the computer gives the teacher the option to print out certificates with the child’s name and their accomplishment. As far as incentives go, this is a great idea. My students are always so excited by the milestone certificates they earn for having 25 new fluent facts or being 70% fluent. They also love to see how their pyramid of fluent facts fills in as they go.  

Reflex is a great program that teaches kids their facts and allows them to have fun doing it.  It is the only program of its kind that I have seen that works as well as it does. Fifth Graders giving up their recess time to work on times tables voluntarily may sound like wishful hyperbole to you. Try it for yourself at www.reflexmath.com and see. 

Posted by Meredith Cole at 02:14 PM in Press Clippings, Success Stories | Permalink

March 13, 2014

Reflex and Gizmos finalists for 2014 EdTech Digest Awards

EtdAward2014-CTExploreLearning Reflex and ExploreLearning Gizmos are both finalists for the 2014 EdTech Digest Awards. Reflex is a finalist for STEM Solution, Product or Service and Academic Gaming Solution. Gizmos is a finalist for Interactive Whiteboard Solution. The Cool Tool Awards recognize new, emerging and established technology solutions for education, and we're honored to be recognized by EdTech Digest.

Posted by ExploreLearning at 08:56 AM in Press Clippings | Permalink

February 19, 2014

Student of the Week is first to 100% math fact fluency on Reflex

DSC_3064The first 4th grader to reach 100% fluency on Reflex at Carrboro Elementary in the Chapel Hill-Carrboro City School District in North Carolina was named student of the week in Chapel Hill Magazine.

"He started using Reflex when he moved to the school in third grade, but had trouble comprehending multiplication and division at first. 'I was trying to do it with pluses, and it was all wrong,' the 10-year-old says.

His teacher says that his "improvement with math over the past year has been astounding. 'There aren’t that many fourth graders who get their division that fast, so he’s really just so impressive,' she says. 'He’ll pore through these charts of the families he needs to learn. And every day I see him check this and be like, ‘OK, I need to learn that one, I need to learn that one.’ He’s really good at keeping track of what he needs to do next.'

"I think once he finishes his 100% on the 12s we’ll have him move into helping other kids who are in that group,” his teacher says. “He’s at a point where I don’t really need to help him with his math computation anymore.”

The 4th grader, after receiving the honor (and Reflex certificate) from his school, said simply, “I just like math.”

Find more great success stories on our Results page.

Posted by Meredith Cole at 02:38 PM in Press Clippings | Permalink

February 13, 2014

“Scores go up, problem-solving skills go up, life is easier”

The Forest Lake Times reports that Reflex "is having a positive effect on achievement" at a local elementary school. Three teachers presented Reflex at their school board meeting this month. One of the teachers said that her students “walk in at 9:00 in the morning and ask, ‘Are we gonna do Reflex at 3:00?’” And kids, parents and teachers all love Reflex. “Scores go up, problem-solving skills go up, life is easier.” 

The teachers hope to expand Reflex usage next year. We look forward to hearing more about student achievement and success at their school!

To check out case studies and testimonials from across North America, check out our results page.

Posted by Meredith Cole at 03:52 PM in Press Clippings | Permalink

February 6, 2014

Reflex Tops 4 Billion Facts and Improves Test Scores

CHARLOTTESVILLE, Va., Feb. 6, 2014 /PRNewswire/ -- ExploreLearning, a member of Cambium Learning® Group, Inc. (Nasdaq: ABCD), announced that students have now answered more than 4 billion math facts on ExploreLearning Reflex®while making substantial gains on standardized assessments.

Reflex, a game-based math fact fluency solution, helps students gain quick and effortless recall of basic math facts in all four operations. Extensive research has shown that math fact fluency is an essential pillar of elementary mathematics and that students who do not master these basics will often go on to struggle in middle school math and beyond. 

Recent studies reveal the positive impact Reflex has on student test scores and pass rates in math.  Across multiple grade levels and assessments, students who use Reflex are scoring higher and growing faster than their peers. In three separate case studies done with second, fourth, and sixth grade students, Reflex usage had a strong impact on student scores on state and national math tests.

Findings from the studies showed:

  • Students who regularly used Reflex during their second grade year gained an average of 18.7 percentile points on the Measures of Academic Progress (MAP) math test, compared with a 1.9 point gain for those with little to no use over the same period.
  • Grade 4 students with high Reflex usage increased their state math test pass rate by 22.5 percentage points compared with their prior year performance as third graders. This gain was more than double the state average change of 10 points.
  • Grade 6 students who used Reflex extensively achieved approximately 1.5 years' worth of growth on the MAP test in just four months, and 94 percent passed their state math assessment, up from 50 percent in the prior year.

"It's so rewarding when you teach kids, many of whom had never ever passed a state math test, and they come up to you and say, 'Math is my favorite subject now!' " says Denika Gum, a teacher involved in the grade 6 case study.

"Our goal from the very beginning was for Reflex to be the most effective, most fun math fact fluency solution in the world," says David Shuster, Ph.D., founder and president of ExploreLearning. "It is deeply gratifying to see the impact that the program is having on student attitudes and success in mathematics."

Full Reflex case studies and results can be found at http://www.reflexmath.com/results

About ExploreLearning
ExploreLearning develops online solutions to improve student learning in math and science. ExploreLearning currently has two products: Gizmos, the world's largest library of interactive, online simulations for math and science in grades 3–12; andReflex, the most effective solution available for math fact fluency development. Gizmos and Reflex bring research-proven instructional strategies to classrooms around the world. ExploreLearning is a Charlottesville, VA-based member of Cambium Learning Group, Inc. [Nasdaq:ABCD] based in Dallas, TX. For more information about Gizmos, please visithttp://www.explorelearning.com. For more information about Reflex, please visit http://www.reflexmath.com.

Media Contact: 
Sandy Rothstein
Cambium Learning Group, Inc.
800.547.6747
sandy.rothstein@voyagersopris.com

Investor Contact:
Philip Davis
Cambium Learning Group, Inc.
investorrelations@cambiumlearning.com

SOURCE Cambium Learning Group, Inc.

Posted by Meredith Cole at 09:27 AM in Press Clippings | Permalink

January 30, 2014

New Jersey students prepare for Common Core assessments with Reflex

TeacherHelps_012314_SN_tif_A recent article in www.NorthJersey.com discussed how elementary school students in the Mawah Township School District in New Jersey are using Reflex to prepare for the upcoming Common Core assessments and how Reflex is solving the problem of math fact fluency in their schools:

Reflex has "proven to be very beneficial for all our students, especially those in remedial classes and our at-risk kids," Curriculum Director Christine Zimmerman said. "Students who need extra help or who have historically struggled with math are considered 'at-risk."

About "80 to 90 percent" of those students have achieved "fact fluency," meaning they've "eliminated the struggle that comes with certain math problems. They don't have to use their fingers to add or draw pictures to multiply," Zimmerman said.

To find out more information about the Common Core and math fact fluency, go to reflexmath.com/commoncore.

Posted by Meredith Cole at 10:19 AM in Press Clippings | Permalink

January 13, 2014

Reflex has been worth EVERY penny

Reflex%2520Math%2520Review_thumb%255B3%255DA homeschooling mom tried out Reflex with her child and says on her blog, "I know that there are a lot of free options out there (we tried them ALL!), but Reflex has been worth EVERY penny." Reflex "finally has made math facts fun enough for my daughter to be motivated to learn them," she adds.

"I was having a horrific time trying to figure out a way to drill math facts into my daughter’s brain. Everything that I tried met with resistance. I had pretty much tried everything I could think of to make math facts fun (I know, oxymoron), but nothing was working. I decided that maybe knowing your math facts with instant recall was too much for her until…..

REFLEX!

To check out why Reflex is so effective (and fun!), take a free trial

Posted by Meredith Cole at 01:28 PM in Press Clippings, Success Stories | Permalink

January 8, 2014

"This blows everything thing else we’ve tried out of the water"

Reflex6A math coach at an elementary school in Boston wrote a blog post review "Gamifying your math facts: Reflex math fluency software" after using Reflex with his students. Here's what he had to say about Reflex:

"This blows everything thing else we’ve tried out of the water. If you have a kid who needs to memorize their times tables, look no further. We love it. More importantly, kids love it."

He goes on to list out why he loves Reflex:

"Why do we love it?

1. Kids seem to learn facts faster.

2. It’s way more fun.

3. It’s ridiculously easy to access and use.

4. Great data."

Students at his school are "begging" for Reflex accounts, and he and the other teachers are able to see how much the students have learned on the Mad Minute tests they give.

"Once we put kids on Reflex, they really seemed to move up the levels faster. Between September and October, the time when our kids weren’t using the program, the Mad Minute scores improved an average of 6.5%. Between October and November, the first month of our kids using Reflex, the Mad Minute scores improved an average of 11.5%."

To find out more about Reflex, check out our results or take a free trial

Posted by Meredith Cole at 12:19 PM in Press Clippings, Success Stories | Permalink

November 25, 2013

Reflex "a big hit" with English language learners

An article about an after-school homework club for English language learners mentions that the kids in Steamboat Springs School District in Colorado are using Reflex to learn their math facts:

Over at the computers sits fourth-grader Hugo Arvizu, who fires up Reflex, a big hit among the elementary students. The program allows students to get their lessons in Spanish, but Hugo goes with English.

"It was pretty attractive when I first saw it," Hugo said. "I was like, ‘This is the first time I like math.’"

Check out Reflex (in English or in Spanish) and take a free trial today.

Posted by Meredith Cole at 01:59 PM in Press Clippings | Permalink

November 11, 2013

"How I Unlocked the Potential of My Sixth Graders Through Math Fact Fluency"

DenikaDenika Gum, a middle school teacher in Albemarle County Public schools, writes in the Winter 2013 edition of the NCSM newsletter:

"Although I have known for a long time that math fact fluency was a problem for my students, I just had not found an effective solution. Like many other teachers, I had tried different approaches and met with limited success. When I heard about a new game-based math fact fluency system called Reflex, I knew I wanted to try it. After a year of using it, I can say that the program is truly amazing."

Read the rest of her article, and check out her students' amazing gains on standardized tests after using Reflex.

You can also see more great gains on the Reflex Results page.

Posted by Meredith Cole at 06:38 PM in Press Clippings | Permalink

October 14, 2013

Fifth grade teachers accepted into Reflex Educator Grant Program

5th grade teachers in Connecticut have been accepted into the Reflex Educator Grant Program and "hope Reflex will help students of all ability levels to develop fluency with their basic facts in addition, subtraction, multiplication and division."

“We applied for this grant because we recognized that basic fact fluency was an area of weakness for our students. We hope that the time it takes to solve multiplication and division problems will be greatly reduced, allowing the students to focus their time and energy on more complex math problems. Natural recall of facts will make it easier to not only solve multiplication and division problems but also fractions, mixed numbers and word problems,” says Cathy Byrne.  

“I love the adaptivity and individualization of Reflex which continuously monitors each student's performance so that it focuses on the individual needs of every child,” states Darlene Angotto, one of the fifth grade teachers using the program. Tina Mediate adds, “We are able to easily monitor and support each student’s progress through a variety of individual and class reports. Best of all, Reflex is game-based and highly motivational so students enjoy the learning process."

In the two weeks since they started using the program, Mrs. Byrne’s class has solved over 34,000 facts.

Read the whole story in the Greenwich Patch.

To see these great results in your school, apply to our grant program (deadline is November 29, 2013).

Posted by Meredith Cole at 11:49 AM in Press Clippings, Success Stories | Permalink

September 30, 2013

ExploreLearning Reflex wins second EDDIE Award

Img13We are pleased to announce that The ComputED Gazette has awarded ExploreLearning Reflex an EDDIE Award (or Education Software Review Award) in the Upper Elementary School category for the second year in a row.

ExploreLearning Gizmos also won a second EDDIE this year in the Multi-level category for the second year in a row

The ComputED Gazette 18th Annual Education Software Review Awards "target innovative and content-rich programs (including apps for iPad and Android) and websites that augment the classroom curriculum and improve teacher productivity, providing parents and teachers with the technology to foster educational excellence. Some selection criteria are academic content, potential for broad classroom use, technical merit, subject approach, and management system."

Read the full press release on our parent company's website. 

Posted by ExploreLearning at 12:51 PM in Press Clippings | Permalink

September 19, 2013

Teaching the Avatar Generation with Reflex

Cover-450x600An article on the effectiveness of Reflex and the advantages of game-based learning is in the September issue of Teaching the Avatar Generation.

"During our school days, we can vividly remember roomfuls of students robotically repeating math facts over and over. New math games have given a new lease of life to basic math facts, but one innovative platform, Reflex, is paving the way for student math fact mastery."

Find great Reflex case studies on our results page, or take a free trial to see why Reflex is the most effective (and the most fun!) math fact system.

Posted by Meredith Cole at 11:20 AM in Press Clippings | Permalink

September 16, 2013

Reflex "allows students to meet Common Core fluency standards in a fun way"

The Newport Public Education Foundation, Inc. just announced that two out of three of their grants will go to help purchase Reflex for a Newport, RI elementary school and a middle school. 

"Each school will receive a NPEF School Enrichment Grant to support math fluency and address the new Common Core Standards. Both the Pell School and Thompson Middle School will be receiving the Reflex online fact fluency program that allows students to meet Common Core fluency standards in a fun way. The online, individualized delivery of Reflex allows for students to work independently, at their own speed in a fun and engaging way. 

'As we prepare for the rigor of PARCC testing in 2014-2015, it is imperative that we address the needs of each individual student and these online programs will help teachers do just that.'  Dr. Jennifer Booth, Executive Director of Teaching, Learning & Professional Development remarked."

To find out more about the effectiveness of Reflex, check out our case studies.

Posted by Meredith Cole at 10:44 AM in Press Clippings | Permalink

September 9, 2013

Race to the Top funding brings Reflex to Miami-Dade middle schools

Race to the Top is a federally funded program designed to spur innovation and key reforms in teaching and learning in U.S. public schools. Miami-Dade County Public Schools was awarded Race to the Top funding, with a goal of improving the way they teach mathematics in middle school. With a focus on data-driven, personalized learning, they hope to help their students prepare more effectively for Algebra.

The grant makes it possible for students in all 49 middle schools in the district to use Reflex. The system helps students develop fluency with their basic math facts, which is critical in elementary mathematics and beyond. Research shows that fact retrieval speed also influences student performance on math concept problems, word problems, data interpretation problems, and mathematical reasoning items.

With Reflex, they will be building on the success Miami-Dade has had over the years with Gizmos. “As Miami schools have used Gizmos in math and science to supplement the K-12 curriculum, the understanding and test scores of math and science have increased overall in the district,” says Ms. Milagros Fornell, the Chief Academic Officer.

With the district’s new focus on mathematics and student engagement, and with tools like Reflex and Gizmos at their fingertips, Miami-Dade is off to a successful school year.

To find out more about Reflex, go to www.reflexmath.com.

Posted by Meredith Cole at 08:00 AM in Press Clippings | Permalink

August 21, 2013

Reflex chosen for Common Sense Media's Back-to-School Guide

Badge checkusout
Heading back to school?

Common Sense Media chose Reflex "one of 90+ top apps/games/sites to promote back to school learning and help kids get ready to head back to the classroom this fall." You can find their complete Back-to-School Guide on their website.

Take a free Reflex trial today, and get ready for fall!

 

Posted by Meredith Cole at 12:58 PM in Press Clippings | Permalink

July 23, 2013

Student wins science fair with project on Reflex

ViewphotoNeha Gulati is a 8th grade student in Ontario. She has been participating in her regional science fair ever since she was in grade 5 and has a passion for science. She decided to make Reflex the subject of her projects in grade 7 and 8, and we were impressed by her thorough attention to detail (she interviewed our Vice President of Research & Development) and her professionalism.

Neha's project "Reflex: Get Your Facts Straight" won a silver medal at the 2012 Niagara Regional Science and Engineering Fair, and a bronze medal at the 2012 Canada-Wide Science Fair. Her second project "The Future of Math Mastery" won a gold medal at the 2013 Niagara Regional Science and Engineering Fair, and a silver medal at the 2013 Canada-Wide Science Fair.

We asked Neha to tell us about her projects, and this is what she wrote:

"Reflex: Get Your Facts Straight is a study I did as a science fair project in grade 7. I tested how Reflex effects students' math fact fluency, attitude towards math and opinion of math. A teacher in my school board informed me about Reflex. I took a look at the site and I thought it would be very interesting to test it for my science fair project because of how many students struggle with math facts today.
I expected that Reflex would be a great, interactive site for math fact mastery. Many of the schools in my area were using it and all the teachers that I talked to had given it good reviews.
It was concluded that Reflex is a useful online tool for acquiring basic math facts. It shows students that math can be fun and exciting. It is a good resource for teachers and especially easy and helpful to use in a classroom setting where you have students at various different levels in mathematics. It helped improve the math fact fluency of weak, average and strong students.
When looking at students' opinion of the site there were three reoccurring statements:
 "Each time I learned a little bit and it made a big difference in my math skills."
  1. "Each time I learned a little bit and it made a big difference in my math skills."
  2. "Playing games helps make math easier and more fun."
  3. "It helped me understand that math was important and will give me good skills, like using money." 
This year I also included Reflex in my project ("The Future of Math Fact Mastery") by testing it along with other methods for math fact mastery. I took the positive aspects of each method and created recommendations for what an effective strategy for math fact mastery should have."

After high school Neha wishes to pursue a degree in math and science. We know she has a bright future ahead of her, and we're so pleased to have been a part of her science project along the way! 

To find out more about how Reflex works, check out the research behind Reflex.

Posted by Meredith Cole at 10:02 AM in Press Clippings, Success Stories | Permalink

July 3, 2013

Homeschool mom says "I am in LOVE with Reflex"

Reflex works great in schools--and for kids at home! A homeschooling mom wrote this review on her blog:

"I am in LOVE with Reflex and am convinced that is it the best homeschool-related money I have spent. I found out about it through the Homeschool Buyer's Co-op and tried the 2-week free trial... This is exactly what I needed to help my children memorize their math facts. Now I can focus on teaching them math concepts instead of quizzing them with flash cards. My kids also find the games much more fun than doing flash cards everyday."

Give Reflex a try and take a free trial. Maybe you'll fall in love with Reflex, too!

Posted by Meredith Cole at 11:10 AM in Press Clippings | Permalink

May 1, 2013

Five star Reflex review!

Screen Shot 2013-05-01 at 4.23.36 PMWe were so pleased to get this great five star Reflex review from Common Sense Media!

"Reflex builds math fact fluency, which is essential to success in mathematics. Kids gain fluency by learning 'fact families,' in which they focus on a set of facts for a group of numbers. Subtraction and addition are paired and taught together. Similarly, multiplication and division facts are taught as a family. This strategy helps kids understand inverse operations and reduces the total number of math facts they have to learn. Reflex is a creative and engaging way to build fluency in all four math operations."

"Reflex makes practicing and mastering addition, subtraction, multiplication, and division a lot of fun. The program is adaptive, removing the facts kids already know as they play, which keeps them challenged and wards off boredom. For some math rules, kids may "discover" the math rule simply by playing the game. If not, there's always Coach Penny's tutorial to offer help and support. With Reflex's game-based structure, kids are empowered to own their learning."

To find out why Reflex is the most effective (and the most fun!) math fact fluency solution, you can take a free trial.

Posted by Meredith Cole at 04:25 PM in Press Clippings | Permalink

April 12, 2013

ExploreLearning Reflex: 2013 BESSIE Award winner

We're honored to announce that both Reflex and Gizmos have won BESSIES -- 19th Annual Best Educational Software Awards from ComputED Gazette in the "Multi-level" category. 

The BESSIE Awards target innovative and content-rich programs and websites that provide parents and teachers with the technology to foster educational excellence.

Read the full press release on our parent company's website. 

Take a free Reflex trial to try out our award-winning math fact fluency solution!

Posted by ExploreLearning at 01:40 PM in Press Clippings | Permalink

ExploreLearning Reflex Accelerates Past Latest Milestone: Two Billion Facts

Charlottesville, VA, April 12, 2013 – ExploreLearning®, a business unit of Cambium Learning Group, Inc. (Nasdaq: ABCD), announced that students have now solved more than two billion addition, subtraction, multiplication and division facts using Reflex®. ExploreLearning Reflex is a research-based program that uses the allure of challenging and exciting games to get students engaged and working at peak performance in developing instant recall of math facts.

Reflex launched in April 2011, and is now being used at thousands of schools across the country. “We are delighted that Reflex usage is accelerating so strongly.  The system passed the one billion fact mark after 19 months online and in just over 4 months since then, that number has doubled,” says Dave Shuster, Ph.D., founder and publisher of ExploreLearning. “More importantly, the program is making a real difference in students’ lives.  Reflex has helped students master more than 42 million facts and we get feedback from educators every day highlighting the incredible impact the system is having in their classrooms.”

Teachers and administrators report that Reflex is making a difference on district and state assessments. After using Reflex, their students have seen noticeable jumps in test scores. At an elementary school in Mauston School District, Wisconsin, teacher Jim Beaver has had his students using Reflex since October 2012. “MAP [Measure of Academic Progress] results grew around 10 to 14 points so far this year,” reports Mr. Beaver. He attributes the phenomenal growth in scores this year to Reflex.

“Gaining math fact fluency is very important for student success in math. It not only gives them more confidence but it also helps them handle more difficult problems,” says Mr. Beaver. “I also love the fact that the students enjoy Reflex and feel better about themselves. It isn't just math facts... it is self-esteem that is improving.”

About ExploreLearning

ExploreLearning develops online solutions to improve student learning in math and science.  ExploreLearning currently has two products:  Gizmos, the world's largest library of interactive, online simulations for math and science in grades 3-12; and Reflex, the most powerful solution available for math fact fluency development. Gizmos and Reflex bring research-proven instructional strategies to classrooms around the world. ExploreLearning is a Charlottesville, VA-based business unit of Cambium Learning Group, Inc. [Nasdaq:ABCD] based in Dallas, TX. For more information about Gizmos, please visit www.explorelearning.com. For more information about Reflex, please visit www.reflexmath.com.

Investor Contact:

Barbara Benson

Investor Relations

Cambium Learning Group, Inc.

investorrelations@cambiumlearning.com

 

Media Contact:

Julia Given

VP Marketing

ExploreLearning

jgiven@explorelearning.com

SOURCE ExploreLearning/Cambium Learning Group, Inc.

Posted by ExploreLearning at 09:19 AM in Press Clippings | Permalink

April 11, 2013

Reflex Tops Two Billion Facts Answered


ImitationAt around 4 PM today, ExploreLearning Reflex topped two billion facts answered!

Reflex launched in April 2011, just 2 years ago, but is already making a difference in thousands of school sites across the United States and Canada. And Reflex had just passed 1 billion facts 4 months ago!

Congratulations to all the students using Reflex!

If you'd check out Reflex, take a free Reflex trial at reflexmath.com.

Posted by Meredith Cole at 04:42 PM in Press Clippings | Permalink

March 20, 2013

Reflex is a 2013 CODiE Award Finalist in Two Categories

ExploreLearning Reflex has been named a finalist in two prestigious SIIA CODiE Award categories: Best Mathematics Instructional Solution and Best Education Game or Simulation.

We are honored that Reflex has been recognized in this elite group for the second year in a row. ExploreLearning Gizmos have also been named a finalist for Best Science/Health Instructional Solution.

Find the full list of 2013 CODiE Award Finalists on the CODiE website.

Posted by ExploreLearning at 02:19 PM in Press Clippings | Permalink

February 15, 2013

District Technology Coordinator explains why her district uses Reflex

A District Technology Coordinator in New York explains on her blog why her district has chosen to use Reflex to help their students "practice fluency and mathematical concepts":

We definitely enjoyed her list called "Why I like Reflex":

  • "It is game based so students love it!"
  • "Students can focus on addition/subtraction as well as multiplication/division, depending on need."
  • "The program individualizes practice so that students are focusing on the facts they are having the most difficulty with. (no wasted time)"
  • "The reporting feature is amazing and allows teachers to analyze individual student fluency on a fact-by-fact and family-by-family basis. Teachers can also view reports on student milestones, usage detail, fluency growth, group status and summary reports."
  • "You can sign up for a trial to experience the features to see if they fit your needs."
  • "They also now have a grant program– definitely work checking out!"

She adds, "if your purpose is to provide a program for students to practice and master fluency 24/7, as well as track their progress in order to inform your interventions, then this program is worth your exploration."

If you'd like to check out Reflex, take a free Reflex trial.

Posted by Meredith Cole at 10:14 AM in Press Clippings, Testimonials | Permalink

February 14, 2013

After using Reflex, "students' math grades skyrocketed"

A teacher in Lake Tahoe USD, California, was interviewed for an article about using technology in the classroom. Here's what she had to say about Reflex:

"In Irene Kaelin's fifth-grade classroom at Tahoe Valley Elementary School, the students use the small laptops to learn and reinforce basic math skills. Games like Alien Sundae and Ninja to the Stars keeps the children engaged and digital prizes incentivize them to keep learning, Kaelin said. 

And she said that Reflex has made a difference score-wise. After Kaelin piloted the program last year, her students' math grades skyrocketed."

To give Reflex a try and see why it's the most effective (and the most fun) math fact fluency solution, take a free trial.

Posted by Meredith Cole at 09:00 AM in Press Clippings | Permalink

January 28, 2013

LiveScience explores the science and research behind Reflex


IMG_7296[2]Want to know more about how Reflex works and how the most effective (and the most fun!) math fact fluency solution is transforming math education?

Check out this article on ExploreLearning Reflex on the LiveScience news site. The article gives a "Behind the Scenes" look at how Reflex was created, and how it works to improve math fact fluency for students of all ages and levels. 

Want to try it out? Take a free 14-day Reflex trial and find out how fun it is.

Posted by Meredith Cole at 09:44 AM in Press Clippings | Permalink

January 11, 2013

Study links math fact fluency to higher-level math tests

Groundbreaking study of students' brains links math fact fluency to performance on higher-level math tests.

The study provides fMRI-based, statistically significant direct evidence that students using retrieval of math facts perform better overall on the PSAT math tests than students who used non-retrieval methods.

The below video is of Daniel Ansari, Canada Research Chair in Developmental Cognitive Neuroscience at Western University. He states: 

"The surprising thing here is that we found both a positive and negative relationship between brain activation during the very elementary, single digit arithmetic tasks and how well they did on the PSAT test, which measures advanced, high school level math skills."
For more detail, read this article on ScienceDaily:
http://www.sciencedaily.com/releases/2013/01/130104143617.htm

or read the full article in the Journal of Neuroscience:
http://communications.uwo.ca/media/singledigitmath/Price_Mazzocco_Ansari.pdf

We are delighted to see this validation of the Reflex approach. It dovetails perfectly with what hundreds of teachers have told us about their own students' increased confidence and success in mathematics after using Reflex.

Check out Reflex with a free trial and see why Reflex is the most effective--and the most fun!--math fact fluency program.

Posted by ExploreLearning at 10:35 AM in Press Clippings | Permalink

December 3, 2012

ExploreLearning Reflex Tops One Billion Facts Solved

Charlottesville, VA, December 3, 2012– ExploreLearning, a division of Cambium Learning Group, Inc. (Nasdaq: ABCD), announced that students have now solved over one billion addition, subtraction, multiplication and division facts using Reflex. ExploreLearning Reflex is a research-based program that uses the allure of challenging and exciting games to get students engaged and working at peak performance in developing instant recall of math facts.

Reflex launched in April 2011, just 20 months ago, but is already being used by hundreds of thousands of students in all 50 states.

“Reflex is succeeding in solving the problems associated with math fact fluency in this country,” says Paul Cholmsky, vice president of research and development at ExploreLearning. “Times table drills, flashcards and timed worksheets are not only boring, they also don’t work very well for many students. As a result, these students might decide they aren’t ‘good’ at math. Reflex is playing a part in reversing that trend, helping students across the country confidently master over a million new facts a week, while having a great time doing it.”

Behind the games is a combination of sophisticated technology and pedagogy that stems from R&D that ExploreLearning began in 2004 under a series of National Science Foundation Small Business Innovation Research grants. Reflex is the company’s first product based on this research, which explored how games and simulations can serve as new kinds of sensors. These sensors enable new types of pedagogically-relevant behaviors to be data mined, monitored, and analyzed.

Embedding these sensors within a series of interactive online learning experiences enables detailed information about individual progress to be collected on a large scale.  This rich data can then be analyzed and used to drive optimization of the learning system.  Students have now mastered over 21 million facts using Reflex, and ExploreLearning continues to evolve and improve the system’s instructional logic with each day’s new data. 

Pairing this innovative software system with highly-engaging games has been the other factor in the product’s runaway success.

Cholmsky says, “Students enjoy Reflex so much, they even choose to use the system in their free time. We’ve studied many schools where Reflex is assigned as homework, say, three times a week, and students go well beyond that, regularly logging on five, six or even seven days a week to play games and work on their fact fluency.  Teachers are happy when the class average is to do more homework than assigned! And we get fan mail every day from students, parents, teachers and administrators.”

About ExploreLearning
ExploreLearning develops online solutions to improve student learning in math and science.  ExploreLearning currently has two products:  Gizmos, the world's largest library of interactive, online simulations for math and science in grades 3-12; and Reflex, the most powerful solution available for math fact fluency development. Gizmos and Reflex bring research-proven instructional strategies to classrooms around the world. ExploreLearning is a Charlottesville, VA-based business unit of Cambium Learning Group, Inc. [Nasdaq:ABCD] based in Dallas, TX. For more information about Gizmos, please visit http://www.explorelearning.com. For more information about Reflex, please visit http://www.reflexmath.com.

###

Investor Contact:

Chris Cleveland

Investor Relations

Cambium Learning Group, Inc.

214-932-9474

chris.cleveland@cambiumlearning.com

Media Contact:

Julia Given

VP Marketing

ExploreLearning

434-293-7043 ext. 223

julia.given@explorelearning.com

Posted by Meredith Cole at 10:39 AM in Press Clippings | Permalink

November 19, 2012

40 Years of Usage Beyond School Hours for Students Using ExploreLearning Reflex

CHARLOTTESVILLE, Va., Nov. 19, 2012 /PRNewswire/ -- ExploreLearning, a division within Cambium Learning Group, Inc. (Nasdaq: ABCD), announced today that students using Reflex logged 350,000 hours, the equivalent of 40 years, outside of school hours during the 2011-12 school year. During this time, students gained over 2.8 million new fluent facts. The online math fact fluency program is helping educators extend learning in mathematics beyond the school day for hundreds of thousands of students across North America and around the world.

Reflex is an adaptive and individualized solution helping students develop automaticity with basic math facts. With 100% online access, students can access their account from any computer with an Internet connection and teachers can easily monitor and support student progress. The system allows students to play an increasingly large number of engaging, fast-paced games with rewards for effort and progress, keeping interest and motivation at high levels.

At St. Vincent Ferrer School in Boca Raton, Florida, Reflex is an integral part of the instructional program, with the goals of 100% math fact fluency and increased success in more complex mathematics. Students in grades 2-6 are required to use Reflex three times a week outside of classroom hours, but data shows that students are actually far exceeding that expectation. For every hour spent in class using Reflex, students spent six hours outside of class using the product. During the 2011-12 school year, St. Vincent Ferrer students logged over 5,000 Reflex hours outside of classroom hours while answering 1.4 million facts, or four times the number of facts answered in-class. "Having students learn their facts at home allows them more time to learn, practice and make sense of problems in the classroom," says Margaret Statler, the school's Reflex coordinator.

The result has been quite positive, with St. Vincent Ferrer students' average fluency rising from 22% to 87%. "There is no doubt that Reflex is increasing my students' fluency in basic addition, subtraction, multiplication, and division facts.  I can see the positive correlation in my classroom:  the higher the fact fluency, the more a student is able to concentrate on learning higher-level math concepts.  This is because the student is not bogged down by slow or incorrect computation," says teacher Julie O'Brien. "Now that we've introduced our students and parents to Reflex, I know we can never go back to flashcards!"

Denika Gum, a math teacher at Sutherland Middle School in central Virginia's Albemarle County, began using Reflex with her students in the spring of 2012. She immediately saw its value in increasing students' interest and confidence in mathematics and in facilitating longer-term success as well. Ms. Gum has made Reflex part of the curriculum, with students using the product in the computer lab once a week and at least three times a week outside of school hours. Over the course of the semester, her students logged 917 hours of Reflex usage outside of school hours while answering 378,000 math facts.

After just 20 days of average usage, students in Ms. Gum's advanced math classes moved from 26% to 82% fluency in multiplication and division facts, with five students reaching 100% fluency. "Their confidence is definitely increasing. I am seeing less finger counting and computational time." And, as her students have moved into higher levels of math this school year, Ms. Gum has noticed that the fact fluency developed in Reflex has carried forward. Her students are grasping fractions and factoring much more quickly, allowing them to easily solve complex problems.

"We're extremely gratified that ExploreLearning Reflex is moving the needle for students and helping extend learning beyond the school day," says David Shuster, Ph.D., founder and publisher. "We've seen excellent results with Reflex across a broad cross-section of students.  This is partially due to the unprecedented effectiveness of the system and partially due to how much kids love using it.  Usage outside of school hours is especially important because it allows teachers to free up time for other critical priorities like building conceptual understanding and problem solving skills."

About ExploreLearning

ExploreLearning develops online solutions to improve student learning in math and science.  ExploreLearning currently has two products:  Gizmos, the world's largest library of interactive, online simulations for math and science in grades 3-12; and Reflex, the most powerful solution available for math fact fluency development. Gizmos and Reflex bring research-proven instructional strategies to classrooms around the world. ExploreLearning is a Charlottesville, VA-based business unit of Cambium Learning Group, Inc. [Nasdaq:ABCD] based in Dallas, TX. For more information about Gizmos, please visit http://www.explorelearning.com. For more information about Reflex, please visit http://www.reflexmath.com.

Investor Contact: 
Chris Cleveland 
Cambium Learning Group, Inc. 
214-932-9476
chris.cleveland@cambiumlearning.com   

Media Contact:
Julia Given
VP Marketing 
ExploreLearning
434-293-7043 ext. 223
jgiven@explorelearning.com

SOURCE ExploreLearning

Posted by Meredith Cole at 05:04 PM in Press Clippings | Permalink

November 7, 2012

Reflex wins Tech and Learning Award of Excellence!

ExploreLearning Reflex was named a New Product winner in the 30th annual Tech & Learning Magazine Awards of Excellence! We are honored to receive this award for Reflex. The program honors software, hardware, network, and Web products, and includes innovative applications that break new ground as well as those that added significant enhancements to proven education tools. A panel of more than 30 educators chose the winners. 

Look for details in the December Awards issue of Tech & Learning magazine.

Read the full press release on our parent company's website. 

 

Posted by Meredith Cole at 09:52 AM in Press Clippings | Permalink

October 1, 2012

Prepare for the Common Core State Standards with Math Fact Fluency

Paul Cholmsky, VP of Research and Develpment at ExploreLearning, has written an article for the fall 2012 NCSM newsletter called Prepare for the Common Core State Standards with Mathematical Fact Fluency.

The Common Core State Standards for Mathematics "specify that students must be fluent with mathematical facts in all four operations by the end of grade 3," and the assessments are all expected to evaluate math fact fluency.

But math fact fluency isn't just important for the assessments. In the article, Cholmsky also explains why automaticity with mathematical facts is critical to success in mathematics, and how Reflex helps students achieve automaticity "through a fun, engaging online environment that encourages frequent use and demonstrates that effort leads to success in mathematics." 

Read the full article here to find out more. 

Posted by Meredith Cole at 01:21 PM in Press Clippings | Permalink

September 24, 2012

ExploreLearning Reflex wins an EDDIE Award

We are pleased to announce that The ComputED Gazette has awarded ExploreLearning Reflex an EDDIE Award (or Education Software Review Award) in the Upper Elementary School category. 

ExploreLearning Gizmos also won an EDDIE this year in the Multi-level category, a great recognition of how Gizmos work well with students from elementary school to high school.

The ComputED Gazette 17th Annual Education Software Review Awards "target innovative and content-rich programs (including apps for iPad and Android) and websites that augment the classroom curriculum and improve teacher productivity, providing parents and teachers with the technology to foster educational excellence. Some selection criteria are academic content, potential for broad classroom use, technical merit, subject approach, and management system."

Posted by Meredith Cole at 11:14 AM in Press Clippings | Permalink

June 26, 2012

Reflex Accelerates past Major Milestones

CHARLOTTESVILLE, Va., June 26, 2012 /PRNewswire/ -- ExploreLearning, a division of Cambium Learning Technologies, announced today that Reflex, their revolutionary game-based system for developing instant, effortless recall of math facts, has surpassed major usage milestones. Students have now logged on more than four million times and mastered over 10 million new addition, subtraction, multiplication and division facts. The achievements come on the heels of another honor. Just last month the Software & Information Industry Association honored Reflex with the CODiE Award for Best K-12 Instructional Solution.

Launched just 14 months ago, Reflex has been embraced by schools throughout North America, delivering impressive improvements in fluency among students of all ability levels. "It's been an exciting month.  For such a new product to be named Best K-12 Instructional Solution by the SIIA and to be generating these remarkable usage statistics is very fulfilling," said David Shuster, Ph.D., founder and publisher, ExploreLearning.  "Most fulfilling of all, though, are the dramatic results for students: Reflex is making math fact fluency attainable for every student."

The system's effectiveness in rapidly developing automaticity has been validated through a large set of case studies involving thousands of students from schools across the United States. The program uses challenging and exciting games to engage students in the learning process and to encourage their ongoing work toward mastery.  With 100% online access, students can learn and practice anywhere there is an Internet connection – in classrooms and computer labs, during after-school programs or at home.

"When our district first began looking for a math facts program, we knew what we didn't want. We knew we didn't want something we had to host on our server and we didn't want a program that the kids would tire of," says Kelly Martin, district technology coordinator for the Lake Tahoe School District in California. "I feel extremely fortunate to have found Reflex because it solved those two issues and then took it a step further. I knew immediately upon using the demo that the kids would love Reflex. It's highly engaging for the students and they absolutely love the games." Her grade five students had a starting fluency of 39% with multiplication and division facts 0-12, and after 30 days of usage, they reached 85%. "We've been very impressed with the students' progress and growth in math facts automaticity. I would highly recommend Reflex to any school district looking to improve their students' math facts retention and automaticity."

"We're extraordinarily proud of the results Reflex is delivering and absolutely delighted that students are having so much fun with it," said Shuster. "Best of all, we love the message it sends to students – that math success isn't about talent; it's about effort.  Reflex is helping students of all ability levels gain the confidence that they can succeed in mathematics if they work at it."

About ExploreLearning

ExploreLearning develops online solutions to improve student learning in math and science. ExploreLearning currently has two products:  ExploreLearning Gizmos, the world's largest library of interactive, online simulations for math and science in grades 3-12; and Reflex, the most powerful solution available for math fact fluency development. Gizmos and Reflex bring research-proven instructional strategies to classrooms around the world. ExploreLearning is a Charlottesville, VA-based division of Cambium Learning Technologies, a business unit of Cambium Learning Group, Inc.(Nasdaq: ABCD) based in Dallas, TX. For more information about Gizmos, please visit http://www.explorelearning.com. For more information about Reflex, please visit http://www.reflexmath.com.

About Cambium Learning Group, Inc.

Cambium Learning® Group (Nasdaq: ABCD) is the leading educational company focused primarily on serving the needs of at-risk and special student populations. The company is comprised of three business units: Voyager Learning provides comprehensive print and online intervention solutions,  professional development, and school turnaround offerings and includes Class.com and Voyager Education Services; Sopris Learning is known for supplemental solutions including assessment, supplemental intervention, positive behavior supports and professional development; and Cambium Learning Technologies develops instructional and assistive technology and represents IntelliTools®, Kurzweil Educational Systems®, Learning A–Z, and ExploreLearning. Believing that all students can achieve, Cambium Learning Group is committed to providing evidence-based support and expert professional services to empower educators and increase student achievement. Learn more at www.cambiumlearning.com. 

Investor Contact: 
Chris Cleveland
Investor Relations
Cambium Learning Group, Inc.
214.932.9474
chris.cleveland@cambiumlearning.com

Media Contact:

Beth Dempsey, for ExploreLearning
+1 248-349-7810 or beth@bethdempsey.com

 

Posted by Meredith Cole at 04:46 PM in Press Clippings | Permalink

May 8, 2012

ExploreLearning Reflex wins Best K-12 Instruction Solution Award

CODiE 2012 WinnerReflex won the SIIA CODiE Award for Best K-12 Instructional Solution! This award honors the best overall education technology solution for curriculum and content for students in K-12 learning environments.

Gizmos won the same award in 2009, and this year's award marks ExploreLearning's 5th CODiE win. The CODiE Awards recognize leaders and innovators across the software, digital content and education technology industries. We are honored to be included among these leaders.

The SIIA CODiE Awards website has a list of all the 2012 Award Winners.

Read the full press release on our parent company's website.

Posted by Meredith Cole at 10:41 AM in Press Clippings | Permalink

March 19, 2012

Reflex is a 2012 CODiE Award Finalist in Two Categories

Reflex was only launched eleven months ago, and yet it is already a finalist in two prestigious SIIA CODiE Award categories: Best K-12 Instructional Solution and Best Education Game or Simulation.

We are honored that Reflex has been recognized in this elite group in its first year, and we are particularly honored that it has been nominated in one of the most prestigious CODiE categories.

Review the full list of 2012 CODiE Award Finalists, and visit the Reflex Facebook page to "like" this news.

Posted by ExploreLearning at 05:11 PM in Press Clippings | Permalink

December 16, 2011

ExploreLearning Reflex Student Logins Reach One Million in Product’s First Seven Months

ReflexCHARLOTTESVILLE, VA, December 12, 2011 - ExploreLearning, a business unit of Cambium Learning Group, Inc. (Nasdaq: ABCD), announced today that Reflex, their revolutionary new program helping students develop math fact fluency, has reached one million student logins. In that time, students have solved over 125 million math facts. These milestones have been achieved in the seven months since the product was launched in April, 2011.

ExploreLearning Reflex is a next generation solution for math fact fluency development that combines research-proven methods with innovative technology. Math fact fluency is the quick and effortless (automatic) recall of basic math facts.  Reflex efficiently moves students to fluency by continuously adapting and individualizing instruction, creating an optimal experience for every student.  The program also provides educators with intuitive and powerful reporting that helps them effectively monitor and support student progress. For students, Reflex utilizes engaging, fast-paced games and rewards for effort and progress, creating a compelling, motivational environment.

“Math fact fluency is a central pillar of elementary mathematics education,” says David Shuster, Ph.D., Founder and Publisher of ExploreLearning. “With over 125 million facts solved in one million Reflex student sessions to date, Reflex is helping a lot of kids gain confidence in their abilities as they learn their math facts.  The fact that they are doing it by playing games and having fun is the icing on the cake.”

From Florida to California, students all over the country are using Reflex. Results are coming in daily that validate the progress students are making. “As a Math Instructional Facilitator, it is part of my job to give a math screening test to every student referred for Response to Intervention. Part of the test is a math fact fluency piece,” says Mary Armstrong from the Bryant School District in Arkansas. “The kids have performed much better on this part this year. When a child knows a tough fact, I usually ask why they know that fact. The answer every time this fall has been ‘I learned it on Reflex.’ I know we are improving school-wide when my struggling learners are improving. Thanks for the wonderful product.”

About ExploreLearning

ExploreLearning develops online solutions to improve student learning in math and science. ExploreLearning currently has two products:  ExploreLearning Gizmos, the world's largest library of interactive, online simulations for math and science in grades 3-12; and Reflex, the most powerful solution available for math fact fluency development. Gizmos and Reflex bring research-proven instructional strategies to classrooms around the world. ExploreLearning is a Charlottesville, VA-based business unit of Cambium Learning Group, Inc. [Nasdaq:ABCD] based in Dallas, TX. For more information about Gizmos, please visit http://www.explorelearning.com. For more information about Reflex, please visit http://www.reflexmath.com.

Investor Contact:

Chris Cleveland

Investor Relations

Cambium Learning Group, Inc.

214-932-9474

chris.cleveland@cambiumlearning.com 

Media Contact:

Julia Given

VP Marketing

ExploreLearning

434-293-7043 ext. 223

jgiven@explorelearning.com

SOURCE ExploreLearning/Cambium Learning Group, Inc.

 

Posted by Tyler Sewell at 09:18 AM in Case Studies, Press Clippings | Permalink

December 12, 2011

Great article on Reflex from Ontario

1835319.dat
Computer program makes math fun

By RACHEL PUNCH, THE SAULT STAR

Posted 3 days ago

The teaching of basic math skills has come a long way from using pencils, paper and a stack of flash cards at St. Pius X Catholic School.

Students now spend about 20 minutes at least three times a week learning math the fun way -- using a computer.

Grade 6 student Jordan Attoni sits at one laptop, the colourful screen flashing math facts such as 2 x 5 and 14 / 7. As Attoni keys in the right answers, tiles flip on the screen to reveal a picture.

"I like this because it actually makes it fun. It's not just plain questions on pencil and paper," said Attoni, who turns 11 on Saturday.

The school prints out certificates when the students reach certain milestones.

Students can also rack up tokens on the game, which can be used in the virtual store.

"You can buy stuff for your virtual avatar. After a while, you get a tree and you can buy cool stuff for your tree like a pond or a beehive," Attoni said.

Teacher Emily Thibodeau's Grade 5/6 class piloted the program -- called Reflex Math -- for about a month.

She said students were struggling to learn their facts on pencil and paper, no matter how much they were drilled.

"Being that the students are digital learners, we noticed that they responded really well to learning their facts online," Thibodeau said. "We noticed that by going three or four times a week, their fluency and their knowledge of new facts is improving at a faster rate.

"Without their basic knowledge of facts, it hinders them in every other aspect of math. They really need to know their basic facts to grasp every concept," she said.

Students can also use the program at home by logging in online. When asked by Thibodeau how many were using Reflex at home, almost all raised their hands."The parents love it," Thibodeau said.

Her class solved 75,000 facts collectively in about a month.

The program was so successful in the pilot classes, the school has decided to offer it to all students. The classes use the about 25 laptops set up in the school's computer lab.

"It's an excellent program where they are very motivated," said principal Silvana Carlascio. "They come into class and they can't wait to get on the computer."

Teachers can track each individual student, or the class as a whole.

"Some of the kids are up to 80% fluency in their facts," Thibodeau said. "The ones that really struggled, it took them a few weeks to show any progress, but now I am noticing they are up to 30% and 40% fluency.

"I don't think they would have made those gains with pencil and paper."

 

Posted by Tyler Sewell at 01:52 PM in Press Clippings, Success Stories | Permalink

December 9, 2011

Nice review from the folks over at Tech Powered Math. Thanks Lucas.

Over the last couple of weeks, I’ve been looking at a system called Reflex Math, designed to help kids learn arithmetic facts. The stated goal of Reflex Math is to gain “math fact fluency.” Reflex is designed to help students achieve fluency through an interactive system of games and puzzles.

Relflex Math's "Egyptian Conniption"

Reflex is a cloud based system, meaning there’s nothing to download to your computer. As long as you have an up-to-date browser, Reflex runs right in that browser. As a high school teacher, I didn’t have elementary students to work with on Reflex, but I spent quite a bit of time trying it out in Chrome, where I didn’t encounter a single bug. I also showed it off to a few of my high school students who seemed a little put out that “they didn’t have anything like that for us when we were kids.”

More from the article at techpoweredmath.

 

Posted by Tyler Sewell at 01:44 PM in Press Clippings, Success Stories | Permalink